The diversity of potential settings is impressive, with gamemasters being able to choose from locations such as Freedom City, Bedlam, Autumn Arbor, or the super-prison known as Lockdown. New products are constantly being released, and these range from multi-part adventures to three-page bios about individual super villains. A narrow miss will result in a minor wound, while a huge miss can result in death. A success means no damage is taken, while the results of a failure depend on how badly the roll missed. Instead, players make a toughness save against the amount of damage.
Character classes have also been eliminated in favor of an open-ended system that instead measures power level (most characters begin at power level 10). Using a modified version of the d20 System, M&M allows players to resolve combat and skill checks with a minimum of dice rolling. The third and most recent edition hit shelves in 2011. Since then, three new editions have been released. The most popular superhero system now on the market, Mutants & Masterminds is published by Green Ronin and made its debut in 2002.
Mutants and Masterminds is an award-winning superhero role-playing game created by Steve Kenson.